6/16 EDIT – All done!
four five six-part article (including the introduction) is currently over 21,000 27,000 words long, thereby making it by far the largest thing I have ever written for Theory of Objective Video Game Aesthetics or gamingrebellion.com (where I write a weekly article). I may add more to this piece later, but I really want to hear more feedback from the Metal Gear community. For one, I wrote and edited this thing all by myself, so I’m sure there are random typos and Metal Gear lore errors that I need help sniffing out. But I also want to get feedback on my overall points and structure (and a pithier title would be nice). Any and all feedback, good and bad, is welcome.
“Now do you remember? Who you are? What you were meant to do? I cheated death, thanks to you. And thanks to you I’ve left my mark. You have too – you’ve written your own history. You’re your own man. I’m Big Boss, and you are too… No… He’s the two of us. Together. Where we are today? We built it. This story – this “legend” – it’s ours. We can change the world – and with it, the future. I am you, and you are me. Carry that with you, wherever you go. Thank you… my friend. From here on out, you’re Big Boss.”
– Big Boss
When I first finished Metal Gear Solid V: The Phantom Pain, like so many other players, I was disappointed. MGSV was supposed to be the “Missing Link” in the Metal Gear canon. It was that game that would reveal the bridge between the heroic Big Boss of MGS 3, Portable Ops, and Peace Walker, and the grand historical villain of Metal Gear 1 and 2. As expressed by numerous launch trailers and Hideo Kojima tweets, MGSV was going to be a tale of Big Boss’s fall into darkness, driven by an insatiable lust for revenge, a consummate anger lit by his enemies which would scorch his soul until nothing was left but a power hungry mad man who would threaten the world with nuclear war for the sake of his power-hungry ambitions.
Instead we got an incredibly weird twist which did little more than retcon patch a largely ignored plot hole in one of the least-played Metal Gear games. We found out that the final boss of Metal Gear 1 was not Big Boss, but a body double, who through surgery and hypnotherapy was made into almost an exact copy of the legendary soldier.
Again, like most other players, when I first finished the game I thought this was a neat trick, a typically crazy, convoluted, but seductively entertaining twist from one of my favorite story tellers of all time. But of course… it was also a major let down.
Finding out that I had just played as some random ass medic from Militaires Sans Fronteres for the last 80 hours instead of the most important character in the entire Metal Gear canon was certainly a mind-fuck, but also left me feeling deflated. What was the point of it all? Why did I just follow some entirely new character for an entire game who has only a minor, tangential connection to the series’ larger plot instead of seeing Big Boss’s moral/psychological/narrative transformation which is at the heart of the entire series and was supposed to be the entire point of Metal Gear Solid V?
Continue reading “The Phantom’s Pain – Turning Venom Snake into the Boss: A Metal Gear Solid V Narrative Analysis – Introduction”