“Modern video game design has a problem with player motivation. In Pong you hit the ball until you couldn’t, in Tetris you stacked the blocks until you couldn’t, and in 2D side scrollers like the original Super Mario Bros, you ran left until you couldn’t. But modern, big budget-3D action games don’t have the luxury of such linearity. Tunnels are boring, so games either discard them or disguise them.
But I worry that modern game designers have failed to replace the built-in motivation found in Pong, Tetris, or Super Mario Bros. Too many games just dump content in front of the player and expect them to care enough to plow through it. This failure to provide adequate player motivation in modern games is ultimately due the absence or failure of medium-term goals…”
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