Medium Term Goals in Video Game Design

“Modern video game design has a problem with player motivation. In Pong you hit the ball until you couldn’t, in Tetris you stacked the blocks until you couldn’t, and in 2D side scrollers like the original Super Mario Bros, you ran left until you couldn’t. But modern, big budget-3D action games don’t have the luxury of such linearity. Tunnels are boring, so games either discard them or disguise them.

But I worry that modern game designers have failed to replace the built-in motivation found in Pong, Tetris, or Super Mario Bros. Too many games just dump content in front of the player and expect them to care enough to plow through it. This failure to provide adequate player motivation in modern games is ultimately due the absence or failure of medium-term goals…”

 

Read the rest of the article at Gaming Rebellion:

https://www.gamingrebellion.com/2017/06/medium-term-goals-video-game-design/

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s