“Party Hard intrigued me with its aesthetics and core mechanical concept (and to be honest, I really liked its title). One Steam reviewer described the game as “Hotline Miami’s slow and stealthy cousin,” and I can kind of see where he’s coming from (especially if the author meant “slow” in the “mentally challenged” sense). Like Hotline Miami,Party Hard is an ultra-violent, top down, retro-pixel art game filled with a garish neon scheme and a two word title. Unlike Hotline Miami, Party Hard annoys the shit out of me.
In my last article I discussed how playing Party Hard for 90 minutes caused me to ruminate on the nature of video game criticisms. Specifically, I wanted to know if I had to play a game all the way to its conclusion to properly review it in a written analysis. I was quite confident that despite only playing through one quarter of Party Hard’s campaign, I was absolutely qualified to write a piece on how terrible the game is, but I couldn’t think of a good justification off the top of my head for doing so. So I sat down, thought about it for a while, wrote down my thoughts, and realized that my 1,600 word explanation was long enough to constitute its own post for that week. Thus I didn’t actually end up writing anything about Party Hard.
Despite the fact that I still completely agree with everything I wrote last week, and therefore I don’t think it wasnecessary for me to play more of Party Hard to properly review it, I did so anyway. To be honest I didn’t really have anything else to play this week, besides Shelter 2, which only lasted a paltry 103 minutes (and despite being underdeveloped and hideously overpriced, is still a better game than Party Hard). So I powered through as much ofParty Hard as I could and managed to reach level 10 (of 12) after a sum total of six hours of gameplay. I will admit that in the extra four and half hours of play time I did occasionally catch myself having brief bursts of fun, but by and large, all the extra levels did was reinforce my initial highly negative perception of the game…”
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